Fall 2019
Advanced Studio: Unreal Worlds
Taught by: Thom Faulders

360 Render View
The "Volume" project is located in the Mission’s residential area. It investigates how VR can enhance home entertainment. The virtual program has varying scales of live music venues. In real life, it’s laborious to attend your favorite performances, and tickets often get sold out. Through VR you never have to miss a performance, while avoiding all the real world negatives; no more standing in lines, no more back row seats, no more strange smells and shoving.



Volume holds physical and auditory qualities; it relates to both the capacity of a space and the power of sound. In the real world it’s been shown that shape and volume influence the acoustics of a space.
In VR we are able to custom cater to the preferred sounds and interactions. I’m interested in the way people can explore different levels of intimacy within an entertainment space. My design investigates this through circulation and volume of rooms.
The double helix walkway reinforces a continuous circulation, and a gradual transition between volumes. Each venue produces different sound qualities while also enforcing a maximum capacity to each space. Each user has the freedom to choose the venue most comfortable for their needs, or try them all. The experience is also accessible by the public, encouraging social interaction to take place.